Promotions are everywhere, from the ubiquitous "SALE" signs at furniture stores to the freemium models that are so popular with apps these days. The trouble with promotions is that marketing teams often misunderstand and then overuse them.
Generally speaking, there are three good reasons to do a promotion and a whole host of bad reasons to do one. But before we go there, let's remind ourselves of what the whole point of pricing is. No, it's not to make money. Well, it is, but that's not the right answer here. The point of pricing is to charge customers what they are willing to pay at any given moment. Of course, we have to balance that goal with how difficult it is to actually achieve in practice. In theory, we'd want to negotiate with every single customer. The problem is that this is not a scalable method of selling things. If you are a fruit vendor in a marketplace, you might be able to custom-quote prices for your wares. Now imagine you're selling apples online. You have to set a price and wait as people fill their own carts and check out. So, while we'd love to negotiate, we simply don't have the time. This brings me to the main reason to do a promotion: promotions are used when your existing price model breaks for a certain segment, and you need a special lower price.
The first good use case for a promotion is to add flexibility to your price model to account for customers' varying willingness to pay. The most common version of this is discounts. Salespeople are often given the ability to offer discretionary discounts when negotiating a deal; the theory (and it's often correct) is that the salesperson has the best sense of this particular customer's true willingness to pay. By allowing some leeway in the price, salespeople can customize the price for that customer.
In B2C, this often shows up as coupons. Coupons, especially targeted coupons (over email, for example), are a way to look at a customer and say, "Hmm, you seemed to want this thing. You put it in your cart and everything. You even came back to it a day later. Maybe you just need a discount to get you to buy." Both of these methods account for the fact that the "best" price for a customer segment is really just an average. Allowing salespeople or marketers to give discounts can sometimes compensate for the error that's inherent in that average. There is an entire field called "Sales Operations" that deals with discounting guidelines, among many other things. I'm not going to go into best practices by giving sales and marketing power over setting the price. Let's just say that you should have some discounting guidelines because otherwise, salespeople will go wild.
The second reason to promote has to do with offloading inventory. Imagine you're selling the hottest new iPhone at $1,000. The first people to buy it are the ones who really need it – maybe their iPhone just broke, maybe they love the new camera features, or maybe they're a VC who needs to show off to new founders. Whatever the reason, they have the highest willingness-to-pay. As the phone is out in the market, fewer and fewer people buy it, and as the phone gets to be a year or two old, all the people with a high willingness-to-pay have already purchased it. If Apple still has a bunch of phones left, they'll start lowering the price. After all, it's better to make some money on the extra inventory than throw it away. When the 256GB iPhone 12 came out, it was initially priced at almost $1,000, but by the following year, the price had fallen to $750. By that point, the risk of cannibalization was low, and Apple could safely lower the price and sell to people who don't have as high willingness-to-pay. This strategy is important, but it is unique to companies with an inventory. Why doesn't this work with software or media? Because I can't lower the price of my software without lowering it for everyone. The cannibalization risk is too high. The only time where this works is when you have "versions" of software. For example, Microsoft often dropped the price of Office once the newer version came out. But now that Office is a subscription, they won't do that anymore.
The third reason to promote is my favorite, and it has to do with a fancy economics term called information asymmetry. Information asymmetry, in this case, means that a buyer, before trying a product, doesn't know whether or not the product is actually going to work for them. If I'm buying pizza from a new restaurant for the first time, I might not like it. If I'm buying a new streaming service, I don't know if the shows are any good. If I'm buying some new business software, I don't know if it will have the features I need. Even if you tell me that your pizza is delicious, your shows are entertaining, and your software is useful, I kind of need to experience it myself as a buyer. Put another way, there is risk in my purchase. And when there is a risk, it means I have a lower willingness-to-pay than someone who has had the pizza before or used the software. And this, my friends, is where promotions truly shine.
Promotions help new customers overcome the initial risk of purchasing a product by offering them a chance to try it before making a commitment or by reducing the risk associated with their purchase. Generally, I categorize promotions into four types: freemium, free trial, deep discount, and intro bundle:
Freemium, free trial, deep discount, or intro bundle? It all depends on how your value accrues to customers over time. Slowly? Freemium. On day 1? Free trial. Delayed or negative? Deep discount. Quickly? Intro bundle.
7 days? A week? A month? I have two answers for you. Answer number 1 is, I have no idea - you should probably test different durations and see what works. Note that promos are way easier to test than prices and infinitely easier to test than packages, metrics, and structures. Answer number 2 is to choose a duration that aligns with how long it takes to derive value. If you're a consumer app, maybe you will understand it in 7 days. For enterprise software, you might need a full quarter.
Most of them. We've discussed how much I detest promotions that aim to increase sales volume since they seldom yield results. My least favorite promotions are the "always on sale" promotions that appear to be quite popular in furniture stores. I am not fond of such promotions because they rely solely on short-term psychological tactics. If you ever find yourself saying "I'll wait until it goes on sale," that indicates a company that has conditioned its customers to wait for promotions, which significantly impacts profit margins.
Option 1: you need to customize your price to customers' varying willingness-to-pay, e.g. salesperson discounts or marketing promos. I'd put "win-back" campaigns, where you send discounts to churned customers, in that category too.
Option 2: you sell hard goods and need to offload some inventory.
Option 3 (my favorite): you need to de-risk the purchase for a customer in the form of freemium, free trial, deep discount, or an intro bundle. Don't put a sale sign outside your door every day of the year.
Ian Clark has over a decade of experience helping software and internet companies monetize their products. His clients include companies such as Y Combinator, LinkedIn, Eventbrite, and Cloudflare. He is the author of the Monetization Guide.